I have custom Humanoid models and I want to use them with my models.
In Unity, you can “retarget” animations from any humanoid model to any other humanoid model.
What about Genererics?
Generic “re-targeting” only works if the Armature on your custom model 100% matches the Armature in your animations. The bone names need to be the same and everything.
*re-targeting in quotes because there really isn’t any re-targeting for generic. It’s really just a case of “Oh this animation just happens to work for this model too because the animation clip can’t tell the difference”. I think Unity planned to add a full generic re-targeting system to mecanim back in 2015 or so, but never got around to it.
Are there any related posts or webpages about this? I’m curious as I’m working on something similar. Thx