what i want to make is looking aorund more or less 360 degrees. the problem is that if i set the range on the y axis for example to -70 to 70 then the camera will move down too much under the ground and too much up above the player head.
if i set the range to -1 to 1 then the camera will stay almost the same on the y.
and if the range is -1 to 30 or 70 then again i see the player head from the top when moving the y up.
the virtual camera settings :
and a screenshot of my game environment for example the big spaceship i want that when i use the mouse moving around to be able to look at the spaceship from distance :
i also created a very short video clip gameplay that show the problem :

