I created a Sprite Atlas in Unity.
How can I use Sprite Atlas in Sprite Asset?
How will I use the Sprite Atlas I created in Unity in the Sprite Asset content required for TMP?
You don’t need to do anything additional to use a sprite atlas. Just reference the sprite like you would do it normally. Unity will automatically use the data from atlas when a sprite is part of one.
At least that’s how it works if you use scene based loading of everything. I am not quite sure how sprite atlases interact with addressable assets system.
I want to use the sprites in the picture in a text. I learned that I needed to use a Sprite Asset in the tutorial video I watched. The sprites I have are single, and I brought them together using SpriteAtlas. Now I want to use this SpriteAtlas with TMP. Don’t I need to make a Sprite Asset? Can I use it as SpriteAtlas?