HTMLTexture

Hi everybody!
I’m new in Unity and the community, I’m trying to display an HTML page as a texture, and i found the htmltexture plugin.
I install it, (put in the Plugins folder of the project) and i wrote a C sharp code to make it work.
Now the code is not getting me any more error but Unity crashes any time I try to test it…
Any suggestion?
I have Unity PRO, I’m not making a web project.
Thanks!
Cecilia

I post the code below…

using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;
using System.Text;

public class TexturePlayback : MonoBehaviour {	
		
	[DllImport ("htmlTexture")]
	private static extern void htmlTexture_start( int textID, int width, int height, string url );
	//	creates the offscreen window and webview
	//	url: initial URL to display, use null for none
	//	width, height: currently must be a power of 2 (i.e. 128, 256, 512, 1024) due to my using GL_TEXTURE2D

	[DllImport ("htmlTexture")]
	private static extern void htmlTexture_stop();
	// releases all windows and webview; use on quit

	[DllImport ("htmlTexture")]
	private static extern void htmlTexture_update ( int texID );
	// makes bitmap of the webview and loads it into openGL with the given texture ID

	//
	// browser functions
	//
	// as you'd expect, handles any URL, HTML and CSS that webkit can
	//

	[DllImport ("htmlTexture")]
	private static extern void htmlTexture_setURL( int texID, string url);

	[DllImport ("htmlTexture")]
	private static extern void htmlTexture_getURL( int texID, StringBuilder url, int stringCapacity);
	// to get the current URL, you need to pass in a StringBuilder and its capacity (to
	// avoid buffer overflow errors)
	
	[DllImport ("htmlTexture")]
	private static extern void htmlTexture_goBack( int texID );
		
	[DllImport ("htmlTexture")]
	private static extern void htmlTexture_goForward( int texID );
		
	[DllImport ("htmlTexture")]
	private static extern void htmlTexture_sendJavascript( int texID, string js);
	// sends a string to the webview's javascript interpreter
	// will return a string result as soon as I get the Marshall class figured out

	[DllImport ("htmlTexture")]
	private static extern void htmlTexture_sendJavascript( int texID, string js, StringBuilder result, int stringCapacity);
	// sends a string to the webview's javascript interpreter
	// will return a string result 

		
	[DllImport ("htmlTexture")]
	private static extern void htmlTexture_sendKeypress( int texID, string s);
	
	
	//
	// these functions simulate a mouse event in the webview
	[DllImport ("htmlTexture")]
	private static extern void htmlTexture_mousemoved( int texID, int _x, int _y );
	
	[DllImport ("htmlTexture")]
	private static extern void htmlTexture_mousedown( int texID,  int _x, int _y );

	[DllImport ("htmlTexture")]
	private static extern void htmlTexture_mouseup( int texID, int _x, int _y );
	
	[DllImport ("htmlTexture")]
	private static extern void htmlTexture_leftclick( int texID, int _x, int _y );
	

	
public int width = 512;
public int height = 512;
private Texture2D m_Texture;
 
void Start() {
	m_Texture = new Texture2D (width, height, TextureFormat.ARGB32, false);
	m_Texture.Apply();
	htmlTexture_start(m_Texture.GetInstanceID(), width, height, "http://google.com");
	// put the texture on something
	transform.renderer.sharedMaterial.mainTexture = m_Texture;
}
    
void Update()
    {
        htmlTexture_update(m_Texture.GetInstanceID());
    }
 
void OnApplicationQuit()
    {
        htmlTexture_stop();
    } 
	
	
}

Hi, welcome to the forum!

Are you using this with an iPhone or desktop project? There are two different versions of the plug-in for desktop and iPhone. Also, the forum thread for the plug-in mentions that it needs to be updated for Unity 3.0 and I’m not sure if that has happened yet.

Hey hi andee,
I didn’t manage to make it work, maybe it needs an upgrade, anyway I found the berkelium plugin and it works fine insted of the clicking events…so I’m trying to fix this…Can u help me?
Cecilia