I’ve created a rig that follows the HIK naming convention which has been turned into a humanoid avatar. Even after selecting the Root Transform Position (Y) to be at “Feet”, the animation drops the hips to the ground plane. This also causes the feet to not be planted during the animation (when the character crouches, the feet rise up instead of staying planted).
The fbxs are good - the hierarchies look good and the animations play fine. What am I missing? This usually works with other characters using the same process. THANKS!