I love this engine. I’ve invested 5 years learning it and it was a blast. Unfortunately due to circumstances beyond my control I can no longer use it. I can no longer use it because I feel doing so violates my integrity. I will have no part in giving user data to an adware company. I just can’t do it. This beautiful tool which could be used to create so much is now tainted. Such a shame. From the start I knew investing so much into one company was a mistake, but I trusted Unity. All that time learning the engine down the drain.
I will never buy or support any products created with Unity and I will be vocal about not supporting such products. There are many more like me.
Everyone is coming to a conclusion before anything has truly happened. Unity has bought a lot of companies and to date they have yet to do anything with them in any meaningful way. I wish you luck though. Hopefully you’ll find an engine that meets all of your needs.
I would argue a lot has happened already, this is just the tipping point.
With that said, don’t sabotage yourself @numbers1234 , If you have half finished projects in Unity that you wanted to finish, finish them, that’s fine and you can look at your options after that.
If you are starting new things though, it wouldn’t be the worst idea to start them in a different engine.
If you can find one that meets all of your needs. Unfortunately I suspect it’s very much the case that some people are going to have to learn more than just one engine if they leave Unity.
I’m completely fine with it but I could very easily see this being a dealbreaker for many since it likewise would mean learning multiple programming languages and at least one of those has a very high likelyhood of being C++.
Learnings new things is fun? C++ is not that bad? C# is not that great? Staying with Unity means you will eventually need to learn DOTS stuff, which is almost like learning a new language?
I’m also against stopping projects mid way and moving to something else, but if you are starting something new, I mean you ought to at least properly check out the competition first, right?
(Again I’m not advocating jumping ship if you have a ton of obligations and projects you need to finish, don’t fuck up your careers just because Riccitiello is a giant asshole, they barely make any money from Unity Engine users anyway. But, checking out the competition, learning it, picking up new skills and becoming less reliant on Unity in a controlled manner, is strictly a boon, I think)
Was browsing the forum, and saw your message. From the artist’s perspective I must say that Unity is the most documented and well taught (I mean the amount and quality of tutorial materials) engine out there. And C# seems way more learnable for me, as a 30+ years old guy with artistic, but not tech background. C++ is super powerful tool but it requires university degree, really. Visual scripting is just “easier” for the first look, until you try it for real.
I may be wrong though, just sharing my experience and impressions after spending several months in different engines by making some scripting, not the visual stuff. If I want to make a game I’ll surely go for Unity. If I want to make a visual experience I’ll go for Unreal or Unigine.
Well, first and foremost, I always suggest people to really research everything about the tool that you plan to invest in, including the technical, leadership, and community aspects. So, even if you move away form Unity, you may as well end up in the same situation in other communities. I honestly think that what happens now on Unity forums is an uncontrollable mass hysteria, and because of that, you may feel forced to make a decision to not use Unity. But this may be a fallacy. Of course, it’s totally up to you to decide! I suggest to wait a bit and see how this goes.
Nah, it’s just people have been biting their tongues (some to lesser degrees, hi!) and being patient for half a decade, and this was a good opportunity to stop doing that.
It’s not just Unity forums. This is all over the internet, everywhere people talk about videogames. It’s possible some good will come of it too, if Unity gets the message that we will never accept any bundled adware.
I m not sure if its not already too late for the latter…
the thing with iron source sounded like a done deal, doubt that even if Unity wanted to respond to the backlash and back out, they probably can not just do that anymore
somewhat agree, whatever they add for monetization and analysis is probably just gonna be a package in the package manager, with devs being able to use or not to use, depending on their needs
(as in just providing additonal tools)
I doubt that spyware or adware will be forced into anything^^
I dont think offering a monetization or ad-framework is in any way problematic…
I do however see a problem with associating the Unity engine with such an infamous company… kinda drags Unity and everyone who uses it in the mud…
I mean even if devs dont include it into their game, the end user wont know if something of ironsource is in an unity application or not…
kinda just puts all unity-made applications in a needlessly sketchy light
Well, it’s an old red flag too. It’s like they don’t know what to do and just buy any shiny technology they spot, only to forget about it on the next day.