I can run the Unity3D Game through XCode, but can't run it directly through iPad

Hello,

I meet a strange problem today. Basically I can install and run my Unity3D in a iOS device through XCode (that generated by Unity3D iOS version). But when I tap the application directly through my iPad/iPhone, it will show the loading screen and then crash (back to the iPad/iPhone interface).

I really don’t have any idea why this happend? Can some one help me??

My Unity3D version:

Unity3D Pro iOS 3.1

My iPad version:

iOS 4.2

An Idea:

I’ve found that running an app via xcode, exiting the app (via the iPads home button), then actually quitting the app (by double tapping the iPads home button, holding the app icon until it begins to jiggle, and then tapping the little red minus sign), will leave the xcode debugger running (even tho xcode indicates it’s received a “SIGKILL”).

If at this point I run the app via the iPad, it will be non-responsive and on exit leave the screen completely black with my only option to start the reboot process.

Maybe this out-of-sync-state between the iPad and Xcode, could be related to your problems?