public class TeleportPlayer : MonoBehaviour
{
public Transform target;
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
other.GetComponent<CharacterController>().enabled=false;
other.transform.position = target.position;
other.GetComponent<CharacterController>().enabled=true;
Debug.Log("Teleported");
}
}
}