using UnityEngine;
public class ball : MonoBehaviour
{
RaycastHit h;
public float jumpPower=10;
public float maxspeed = 20; //max allowed speed
public float speed=300; //acceleration
public float ratio = 2; //ratio of x axis speed compared to z axis
public static int coins;
Vector3 v;
void Awake()
{
Camera.mainCamera.transform.position = new Vector3(transform.position.x, transform.position.y+10 , transform.position.z - 3.5f);
Camera.mainCamera.transform.LookAt(transform);
}
void LateUpdate()
{
Camera.mainCamera.transform.position = new Vector3(transform.position.x,transform.position.y+6,transform.position.z-15);
Camera.mainCamera.transform.LookAt(transform);
}
void FixedUpdate()
{
v.x = transform.position.x;
v.y = transform.position.y-0.56f;
v.z = transform.position.z;
if (Input.GetKeyDown (KeyCode.Space))
{
if (Physics.Linecast(transform.position, v, out h) == true)
{
rigidbody.AddForce(0, 150 + (rigidbody.velocity.magnitude*jumpPower), 0);
}
}
if (rigidbody.velocity.magnitude < maxspeed) rigidbody.AddForce (Input.GetAxis ("Mouse X")*speed/ratio, 0, Input.GetAxis("Mouse Y")*speed);
}
void OnGUI()
{
GUI.Label (new Rect (30,50,300,100),coins.ToString());
}
}
Can anyone tell me what to do