I made a Play button and when you open it it opens many buttons.

Hello, good morning, I’m watching a tutorial and I programmed a function to the play button, I guess the error is due to the assets I downloaded. How can I solve it? Thank you.

using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEngine;


public class MainMenu : MonoBehaviour
{
  public void PLayGame()
    {

        SceneManager.LoadSceneAsync(1);

    }

}

Hi! Your play button is programmed so that it loads another scene - in this case, the scene with number 1 in the build settings. It looks like that’s not the scene you would like it to load. You can check your build settings for a list of the scenes that are added there (the window screenshotted here) and you’ll probably see a scene with number 1 listed there.

Add the scene that you want to load to that list via drag and drop and change the number in your code to the correct number.

1 Like

I don’t have scene 1 yet, someone else has it.
Thanks anyway, although I don’t understand why I load those buttons by default, in any case I should have loaded nothing or no object