Hey folks i need a starting point for the creation of a zoomable worlmap in World Conqueror 3 style with an acceptable size for Android games. I can’t use stuff like the world political map because I can’t pay money for any asset. Thanks for any help!
To extend your question to those who aren’t familiar with that game (me, for instance lol), you should describe what you’re looking for/how it acts.
Though, I should say… you should also include what you’ve tried (including code) even if it only partially works, etc… for some help/suggestions.
Thanks for your answer @methos5k . The game is a hexbased strategy game with a worldmap. You can zoom in and out and the parts of the map can change the color based on their government. My problem is that I have figured out image sizes for hexes with a height of 80km a max zoom level of 4 hexes vertically on the screen at the same time and a complete size of 250x500 hex and the image size was hitting the 20GB for a good resolution of the coasts. I haven’t found any possibilities for this yet to create a map like this with acceptable storage consumption. So my question is if someone could push me into the right direction with this problem (maybe a special technique in Unity or so).
Thx for all upcoming answers,
XCXSkiller
Screenshot looks nice/interesting. I can’t imagine 20GB , though. that sounds awful.
Can you zoom with your camera at all, the effect you’re looking for?
Oh sorry this was a World Conqueror screenshot for better understanding what the map should look like. Would be happy if I’ve already made this much progress:(
Perhaps I just don’t understand the concept of your zooming goal. Maybe someone else will provide a good answer for you
If it’s something more than adjusting the camera, I’m not too sure atm.
Oh, and sorry… didn’t realize that was another game . heh.