Hello everyone!
I’m 11 years old and I want to make a grand strategy game similar to Age of History or Hearts of Iron.
However, I don’t know how to make the map.
I was thinking about using a mask map, where each state or province has a different color.
But I don’t know how to create this kind of map or how to import it into Unity.
Also, I want the states to match real-world borders (for example, Texas should look exactly like real Texas).
I’d really appreciate it if someone could explain the process or suggest tools or tutorials I could use.
That is a massive game. You may wish to start with something more like Flappy Birds or Pong.
That said, all gamedev is done one step at a time, just like how you put your shoes on.
Complex games or simple games, same way. One. Shoe. At. A. Time.
Keep asking yourself, “Can I …?” and then doing it… like this guy:
Imphenzia: How Did I Learn To Make Games:
Two steps to tutorials and / or example code:
do them perfectly, to the letter (zero typos, including punctuation and capitalization)
stop and understand each step to understand what is going on.
If you go past anything that you don’t understand, then you’re just mimicking what you saw without actually learning, essentially wasting your own time. It’s only two steps. Don’t skip either step.
Step #2 is particularly critical when learning.
If you are unwilling or unable to do Step #2, just ask someone else to do the whole game for you.
My friend, my English isn’t very good. I apologize for any misunderstandings. But I wanted you to answer. You’re right; you should start with small games first. But I’ve been developing games since I was 8 or 9 years old. I even uploaded some of them to Itch.io.
He’s at least knows what a mask is, so I can see he is trying.
In terms of the mask you can do a bunch of things, the simplest in my opinion would be tusing a mask map (each province encoded by unique color ID) is the most practical. Easy to author in Photoshop, GIMP
Greyscale limits you to 256 unique provinces.
RGB gives 16,777,216 unique IDs, suitable for large maps.