Error: The name “audioSource” does not exist in current context
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Flashlight : MonoBehaviour
{
public Light flashLight;
public AudioSource AudioSource;
public AudioClip soundFlashlightOn;
public AudioClip soundFlashlightOff;
private bool isActive;
// Use this for initialization
void Start ()
{
isActive = true;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.F))
{
if (isActive == false)
{
flashLight.enabled = true;
isActive = true;
audioSource.PlayOneShot(soundFlashlightOn);
}
else if (isActive == true)
{
flashLight.enabled = false;
isActive = false;
audioSource.PlayOneShot(soundFlashlightOff);
}
}
}
}