If a rigidbody is attached to another rigidbody via 2 configurable joints, they no longer collide?

Hey guys, if I join 2 rigidbodies together using 2 configurable joint components, they dont seem to collide with one another anymore. It works fine with a single joint, but not 2.

Am I missing something? Is this a bug or a restriction of some sort?

There’s an “Enable Collision” checkbox on ConfigurableJoint. Is this checked for both?

(Kind of an obvious thing to check, I guess–nothing else springs to mind, though)

…Yes… Obvious … I am an idiot

That fixed it, thanks! There is so many options, I must’ve missed that one. Though it is strange that the collisions work fine if Enable Collision is ticked OFF when there is only one configurable joint attaching the 2 bodies.