When I use CloudBuild the WebGL version compiles correctly.
The Windows Desktop version produces the error (IL2CPP) is not installed error
1500: [Unity] ERROR: Error building Player: Currently selected scripting backend (IL2CPP) is not installed.
1501: [Unity] Error building Player: Currently selected scripting backend (IL2CPP) is not installed.
1502: [Unity] Finished exporting player successfully.
1503: ! build of ‘default-windows-desktop-64-bit’ failed. ! build failed - export directory is empty!
1504: publishing finished successfully.
1505: Finished: FAILURE
Before we moved to 2018.3 the desktop version compiled correctly.
Check the “Scripting Backend” option in the Player Settings for the Desktop Standalone Player. For standalone players, you can choose IL2CPP or Mono. It sounds like that option is set to IL2CPP, but the Unity installation is missing the IL2CPP for desktop standalone player package.
Oh, I’m not sure how I missed that this was cloud build, sorry. I believe IL2CPP is available in cloud build, but I’m not certain, so I’ll let someone from cloud build answer.
I’ve jumped around to a few posts here looking for answers on this. In many of them, I just see the conversation stop at a certain point like above. @JoshPeterson can you help get an update to this in any of the threads mentioning it?
It is Oct 30th today, I still face the problem on my Unity 2018.3.2f1, Is there anyway that I can install the single IL2CPP component without reinstalling the whole Unity Application?
Cloud build doesn’t support IL2CPP builds for the Windows platform yet am i correct? Why isn’t this being advertised anywhere? I got teams advanced for this but i can’t use it so it seems.