I have a multiple camera set up and am trying to apply some image effects on a camera with a lower depth but they’re not working. They work when applied to the camera with the highest depth, but not anywhere else. Is this normal or is there something I’m missing?
bump
It’s a known issue that image effects can fail if more than one camera renders to the same target. We’ll look into this later, but for now you need to work around it by drawing to a RenderTexture per camera etc.
Thanks for the reply Kaspar. What do you mean by rendering to the same target? Are you referring the viewport?
As for your workaround, do I need to just draw to a render texture or will I have to pass that render texture along to the other cameras as well?
Bump again? This is still broken. Can Kaspar or someone else explain how to layer the RenderTextures to the camera? Using a GUILayer?