Multi camera setup + Camera Effects + Deferred Rendering (Unity 5) (594698)

Hi all,

I write to know if you can help me with the following problem: I’ve been trying to use a multi camera setup with camera effects and deferred rendering, however, only the effects applied to the highest depth camera are displayed in the final image.

Is there a workaround for this problem? Any help is appreciated.

Kind regards,
Neroziros

Could be that what you want is to apply the image effects to every single camera. Or did you already do that and they don’t show up? I might have misunderstood the question.

I have the same issue (see this post I made a few months ago). I sent a bug report to Unity but haven’t got any response yet.

The problem is that only the effects applied to the camera with the highest depth are applied, so for example if I have a bloom effect in a camera with depth 0, and a color correction in a camera with depth 1, the bloom won’t be displayed.

Does anyone knows if Unity has commented on this?