My current paying gig is an RPG (using Cocos2d, not Unity) so I wanted something a little lighter weight for my next personal product. The talk here on the forums a while back about old Atari games had me a bit nostalgic so I decided that a collection of them, similar to what Pangea did a few years back, would be a great project.
I’ve got two of the four planned games finished. I probably should have posted earlier, so everyone could have followed along with the development of those, but working on two projects kinda zaps forum posting time down to a minimal.
The first game is a top down, time-trial racer. Atari fans will probably recognize the inspiration. Anyone who isn’t ancient like me probably won’t. Haha.
The other game is an asteroid mining game. You have to blast apart the asteroids to reveal minerals that you collect for points. There are three different ships with slightly different handling and different defenses. There is also a two player mode with versus and co-op options.
Right now both of the games are using Lux shaders. Because I have an asset on the asset store, I do have temporary access to Unity 5, but I have no idea what will be free and what won’t when it is released so I didn’t spend too much time trying to convert the project over. I did pop on some bloom and soft shadows though. I had never been exposed to the goodness of Unity Pro, so now I’m hoping to raise enough money to purchase it before the game is released, because after seeing the Pro-ified version, the free version just doesn’t look good enough! ![]()
I am having a go at my own direct early access sales, but I’m not sure what the best way is for further funding. Right now I’m pricing the early access according to the amount of games that are playable, so people don’t pay for something they aren’t getting. I’m thinking of maybe doing a Kickstarter, but I don’t have a lot of faith in those actually getting funded, even for the $1500 or so I’d need for a Unity Pro license. A newer computer would also be nice. My poor 5 year old computer with the 7 year old graphics card does not like those Lux shaders! I was counting frames per minute on the Unigine Heaven benchmark. haha. I had to record the videos at 720p to get an acceptable frame rate. Ooh, I forgot the videos.
I’m apparently really bad at making trailer videos. The quality didn’t turn out like I wanted, and the footage doesn’t seem to capture the fun of the games. But here they are anyhow for anyone interested:
Since this is my first desktop game, I’m also not sure of what distribution route to look into. I feel like a more casual games such as this would do better on the Mac app store than a place like Steam, and is guaranteed to get on the store whereas something like this might not even make it onto Steam, but then I leave Windows and Linux users out of my customer pool. Plus, I can’t afford to give $100 to each of them and my iOS developer license doesn’t cover Mac apps. I guess I still have a few weeks to figure it out though.
Okay, I’m done rambling now. I’ll just leave the link to the indiedb page here: Imperial Nostalgia Windows, Mac, Linux game - IndieDB



