Hello Unity community,
I’m working on an AR application where I’m trying to achieve a specific animation effect. Here’s the desired effect:
- An animation transition from a character where you can see it whole zoomed out
- The animation then zooms into the characters’s head, essentially transitioning into the brain.
- As the transition progresses, the human model fades out, while the brain model with the spinal cord fades in.
While I have experience creating animations in Unity, I’m facing challenges with the AR camera. Specifically, I’m struggling to set up the animation in such a way that it truly appears as if the camera is zooming into the object in a world space. I want the AR camera to focus closely on the object without showing the surrounding real-time world, making it seem like a magnified view of the object.
Could anyone provide guidance or steps on how to achieve this effect using Unity’s AR camera functionalities? I’d appreciate any insights, tutorials, or resources that could point me in the right direction.
Thank you in advance for your help!