Imported FBX model changes location in unity on play

I have imported one model with animations that works fine when I play the Unity scene. I imported another with the same settings and when I play the scene in Unity the objects jumps location. The object that jumps location is moving in the X, Y and Z directions and is only keyed in Maya to move in Y.

I double-checked all of my .fbx export settings with recommendations from other posts I’ve read. I can’t figure out why this would happen on one object and not another. Would be very grateful for any help.

Parent the animated object to an Empty Game Object, zero out the transforms, and then move the Parent.