Gorna
January 26, 2017, 1:28pm
1
Unity editor Version: 5.5.0xp1
When importing assets I get following error:
ImportFBX Errors:
Couldn’t import file /home/goran/projects/linux/trunk/Assets/Art/Heroes/Warrior/Meshes/OrcWarchiefPosed_Sliced.obj.
As result there is no meshes and nothing to render.
Is there a solution?
Tak
January 26, 2017, 2:30pm
2
Importing .obj should generally work - is there anything relevant in your editor log?
If you send me the obj, I can investigate more locally.
Gorna
January 27, 2017, 9:10am
3
Hello,
Thank you for reply.
Nothing relevant in logs just this for all of my .obj files.
ImportFBX Errors:
Couldn’t import file /home/goran/projects/linux/trunk/Assets/Art/BoardPieces/Walls/Ork_Walls.obj.
I am sending you this obj file to you for inspect.
Files are created with MODO 8.0.1sp5. Options in attachment also.
Thank you,
Goran
2937059–217268–Ork_Walls.obj.zip (31.6 KB)
Gorna
January 27, 2017, 9:15am
4
Yes and same obj is imported on windows without errors.
Thanx,
Goran
Gorna
February 1, 2017, 9:04am
5
Is there any progress on this issue?
Thank you,
Goran
Tak
February 1, 2017, 2:21pm
6
it imports fine here.
There are no other import errors or other log messages? What locale are you using (env | egrep '(LANG|LC_)')?
Is there anything “special” about your computer or environment?
Gorna
February 2, 2017, 10:08am
7
Hi,
So you got meshes and linux unity3d reported no error?
well nothing special about my machine:
here are some info:
goran@tenchi:~ **env | egrep '(LANG|LC_)'**</em>
*LC_PAPER=hr_HR.UTF-8*
*LC_ADDRESS=hr_HR.UTF-8*
*LC_MONETARY=hr_HR.UTF-8*
*LC_NUMERIC=hr_HR.UTF-8*
*LC_TELEPHONE=hr_HR.UTF-8*
*LC_IDENTIFICATION=hr_HR.UTF-8*
*LANG=en_US.UTF-8*
*GDM_LANG=en_US*
*LC_MEASUREMENT=hr_HR.UTF-8*
*LANGUAGE=en_US*
*LC_TIME=hr_HR.UTF-8*
*LC_NAME=hr_HR.UTF-8*
_goran@tenchi:~ uname -a _
Linux tenchi 4.4.0-59-generic #80-Ubuntu SMP Fri Jan 6 17:47:47 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux
*goran@tenchi:~ lsb_release -a*
*No LSB modules are available.*
*Distributor ID: Ubuntu*
*Description: Ubuntu 16.04.1 LTS*
*Release: 16.04*
*Codename: xenial*
_goran@tenchi:~/temp glxinfo | grep render _
direct rendering: Yes
OpenGL renderer string: GeForce GTX 970/PCIe/SSE2
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_KHR_robustness, GL_KTX_buffer_region, GL_NVX_conditional_render,
GL_NV_conditional_render, GL_NV_conservative_raster,
GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_KHR_robustness, GL_KTX_buffer_region, GL_NVX_conditional_render,
GL_NV_conditional_render, GL_NV_conservative_raster,
GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range,
GL_EXT_raster_multisample, GL_EXT_render_snorm, GL_EXT_robustness,
GL_NV_blend_equation_advanced_coherent, GL_NV_conditional_render,
GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
GL_OES_fbo_render_mipmap, GL_OES_geometry_point_size,
Tak
February 2, 2017, 11:50am
8
Could you try launching unity with LC_ALL=C set in the environment and retrying the import?
Gorna
February 2, 2017, 1:07pm
9
Yes - in the mean time I followed your hint and updated all locales on en_us.UTF-8
LC_PAPER=en_US.UTF-8
LC_ADDRESS=en_US.UTF-8
LC_MONETARY=en_US.UTF-8
LC_NUMERIC=en_US.UTF-8
LC_TELEPHONE=en_US.UTF-8
LC_IDENTIFICATION=en_US.UTF-8
LANG=en_US.UTF-8
GDM_LANG=en_US
LC_MEASUREMENT=en_US.UTF-8
LANGUAGE=en_US
LC_TIME=en_US.UTF-8
LC_NAME=en_US.UTF-8
did not try with LC_ALL=C (will try that thou)
And import works! I have meshes. :)
Thank you!
I have another issue - maybe you know.
In editor on linux everything is very dark… I mean darker than on Windows. I tried Gamma and Linear color space (player settings) but that was not it.
I tried to start unity with different version of OpenGL but still all is darker than normal - and when I render some object I have following error:
OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_ENUM: enum argument out of range
Do you maybe know what could be the problem?
Or should I create another thread with new issue?
Thank you again,
Goran
Gorna
February 2, 2017, 1:24pm
10
Or maybe better question - how to force linux editor to run with GLES20 ?
I think that would help…
Switch -force-glesXX does not work
Tak
February 2, 2017, 1:51pm
11
It’s good that the workaround works - the bad news is that this means there’s probably a locale-based parsing bug in the fbx sdk itself.
Currently, only opengl core profile (3.2 - 4.5) is supported in Unity 5.5+.
markvi
February 3, 2017, 4:51pm
12
Reported as issue 877501.
same here… standard local is pl_PL.utf8 after changing to en_US.UTF-8 nothing change, same witch LC_ALL=C
meaby some elaboration, about this workaround?
Tak
May 8, 2017, 9:15am
14
The workaround is about the system (and the FBX SDK) using . or , for the decimal separator.
Is there any update on how to work around the “OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_ENUM: enum argument out of range” error?
I’m currently experiencing it on a Linux build made in 5.6.1, the game will open and the instantly close with this as the only error.
Tak
May 29, 2017, 8:39am
16
Are you using native rendering plugins?
Hey Tak thanks for the response, can you clarify what you mean by native rendering plugins? As far as I know we do not have any plugins that interfere with rendering.
Tak
May 31, 2017, 2:38pm
18
I mean something like Unity - Manual: Low-level native plug-in interface
Can you provide your player log and the output of glxinfo ?
Here’s a link for the glxinfo output and the player.log: https://drive.google.com/drive/folders/0B5oL9iedBUrIQ2VjYjFFdUVEVzg?usp=sharing
After reading that article we’re fairly sure we aren’t using anything like that.
I had the issue on Linux that my meshes we not being imported correctly and were not visible.
The error was
“ImportFBX Errors:
Couldn’t read file /home/Projects/Assets/Meshes/Player.FBX.
Unexpected file type”.
I solved it. The problem was that I had to do “git lfs pull ” instead of “git pull”.