Hi all,
I dont know if this is in the right place or not but im having a little problem with my object textures when i import them as .fbx
Ive made all of my models in Cinema 4D and i have exported them as .fbx but when i import them into unity, unity changes all of the textures to white.
Can anyone tell me what im doing wrong and how can i fix it?
Thanks
As a piece of advice; Don’t take the embedded-textures route.
Reasons are; Only diffuse-map can be embedded, and introduction of many other issues (Like unity creating new materials over and over).
I use C4D for my main 3d-asset creation too and normally i prefer the following route;
- Create and bake model in C4D.
- Give baked material a unique name.
- Add model to unity.
- Import Setting; Materials > Material Name → From Model’s Material.
- Then manually create (or edit in case Unity created it) the material using the name you gave the material in C4D.
Through this method i more easily now import models and scenes which use a material multiple times, without manually having to drag the materials to every imported object, only requiring me to set-up the material upon first time needed or whenever there’s changes to the material.
(I.E. i now have a materialset with a naming convention of BrickWall1, BrickWall2, ConCrete1, ConCrete2, etc.)