(IN-92796) Global shader variables _Time and _TimeParameters appear to be wrong

Recently someone asked “How do i reset time in shader graph” and because I was sure the time should actually reset when scene is loaded I assumed for some reason that Time.time is reset on scene load.
Actually the reason might be the fact I use Time.time and _Time to create animations in my shaders (to find time difference), but you made me realize that I have two different pictures in my head xD

The question is whatever the case, how they plan to fix it? because it’s breaking change, I would need to update all my code to use Time.timeSinceLevelLoad, so would that be fixed in all previous versions or they are going to change that for next LTS.
I think they should change it, because without reset that number most likely loses a lot of precision over time.