Hey all, I’m Ethan and I work for a small games developer, Mechanist Games. We’re working on our debut title, City of Steam, a free-to-play browser-based MMORPG.
If you’ve heard of City of Steam and been keeping an eye on it since the game went public, be sure to sign up for our newsletter and follow our dev journals for up-to-date game development. We’re getting closer to a Beta launch.
To those that don’t know what City of Steam is (no surprise for this, we’re pretty small, so getting widespread recognition is relatively harder for us). It’s a browser-based MMORPG featuring a mix of industrial fantasy and steampunk elements, lightweight enough to play smoothly on even non-gaming computers and accessible straight from your browser. Even then, thanks to Unity 3D and a lot of in-house tools, we’ve managed to still make it look quite impressive,and all stored in but a few megabytes. You won’t believe it’s a browser game after you hit the fullscreen button.
Visit the World Machine page to take a better look at this animated world. Take a quick look at the world CoS is based upon:

For a better picture of the game, check our latest Closed Beta Trailer, a lot has changed and improved since then, but it can still give a good idea for what we plan to make of our game:
Edit:
Hello all, we’ve opened gates of Nexus again, Beta is now launched and ready to play. Visit the link below if you don’t have an account yet and start your journey in just minutes!
http://cos.r2games.com/signup
Thanks to your continuous support of our game, City of Steam has finally been approved on Valve’s Greenlight approval system. We are thankful for everyone who voted for us and who spread the word! If you want to know more, you can find the full announcement here: http://cos.r2games.com/news/view/?id=1731
Also, we wrote up a dev journal (though delayed!), along with a video, about the showcase of City of Steam at PAX East and GDC 2013. The video itself is here:
If anyone has any questions regarding the development (within reason) and how we went about doing things feel free to ask. I’ll get as much info as I can out of the coders/artists.