ARTnGame presents the next major vegetation optimization and rendering asset, InfiniGRASS.
The InfiniGRASS system main purpose is to massively optimize in game vegetation, for maximizing performance and allow big grass density and view distance with top rendering quality. The system can paint ultra detailed static or dynamic grass everywhere, without any limit in shape, form, shader or placement surface. The system provides true non uniform grass for absolute realism with incredible performance (GPU based).
It is possible to apply any amount of grass anywhere, on objects or terrain. Based on a custom multithreaded LOD and AI system for ultimate performance and adaptability, from higher end systems to mobile (mutlicore is recommended).
The grass may also be grown dynamically in real time and the player can interact with it, by chopping or stepping on it.
The core system works on all platforms, but the grass shaders that will initially come with the pack are SM3.0 and the mobile varieties will come as a bonus later.
InfiniGRASS is the ideal companion for Sky Master ULTIMATE and has been developed with the new Syy Master v3.0 update in mind, for perfect fit with the new Water/Ocean and Snow growth systems as well as Sky Master lighting and volumetric fog. Seasonal changes will also be enabled in InfiniGRASS once Sky Master v3.0 is released.
Initially the system will come with 6 grass types and shader varieties (vertex and transparent based), an editor to place grass, real time placement option and a complete fence creation and rocks placement system.
The pack will be submitted to the store this week.
DEMOS:
InfiniGRASS v1.1 NEW Demo - Multiple LODs - Per splat map scaling - new Brushes (rocks, mushrooms, wild grass, ground leaves) - Object follow mode
https://dl.dropboxusercontent.com/u/79230236/INFINIDY/INFINIGRASS/INFINIGRASS_PAINT_DEMO.html
InfiniGRASS demo with Sky Master v3.0 Snow-Water-Sky-Rain
https://dl.dropboxusercontent.com/u/79230236/INFINIDY/INFINIGRASS/INFINIGRASS_SKYMASTER3_DEMO.html
Instructions:
-Paint grass with right mouse button and erase with left.
-Paint fence with right click and stop painting with fence paint toggle button.
-Paint rocks with right button, erase with left. 3rd rock type can be painted on itself !!!
-Press “Interactive on” to plant interactive grass, use for tall grass and use “cast ball” toggle to cast balls on the grass. Use small brushes for best dynamic result.
-The hero can also step on the grass (if balls are not activated)
- Toggle snow and water (and rain in special FX) in Sky Master demo to see how these extra FX integrate with InfiniGRASS
Round planets - InfiniGRASS fully supports any surface
Grass Interaction - Before stepping on grass
After stepping on grass
Uber detailed grass
Fully compatible with Sky Master ULTIMATE 3.0 (volume fog, image effects)
Endless Fields, placed in editor or real time
(Note: The pics are from WIP and the system has grown a lot since they were taken and is constantly polished for perfection. SpeedTree trees will not be included in the pack and can be downloaded from Unity store for free)
Videos and images from the latest version will follow soon.
All the grass, rocks and fencing in the images is placed/created with InfiniGRASS.
Sky Master ULTIMATE customers will benefit from specially made shaders that support the new global snow coverage feature that will be included in the upcoming v3.0.