Package is now live!
Looks pretty cool, I’ll buy it soon.
A little bit worried about your old unfinished packages, e.g. weapons pack and monsters pack #3, and now you have another one to finish…
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This one is planned to be like this though. I want feedback on what it needs, rather than relying on myself. Also much of the more simple stuff I’ve learned to do myself, which means a lot of updates can happen much much faster.
The bows and crossbow are finished for the weapons pack as of yesterday – I just need to package it up.
The last creature for monster pack 1 is in the animation stage (actively being animated), the serpent warrior for pack 3 is as well (testing new animator with this, so if things go well…), and the bomber bug for pack #2 is also being animated ( also testing another new animator).
[Edit, the Serpent Warrior animator has dropped out. On the plus side, the Bomber Bug animator sent a 1st sample and the animations are EXCELLENT, so that should be good, and maybe he’ll be doing a lot more after this.]
The big bottleneck has been animation, and the human/dragon rider taking forever and just dragging on and on with small little annoying issues. Hopefully one or both of these new animators will work out so that can be erased.
The dungeon (I think), is priced appropriately for what it has in it, perhaps a bit low for what it has in it. I have a spiral stair set that’s almost ready to add to it, and from there I’m hoping to get a lot of feedback from users as to what kind of pieces I should be focusing on.
Round rooms would be a nice addition to spiral stairs.
And thanks for sharing your progress on other stuff!
EDIT: What is Monster pack #2 btw? I cannot find it in asset store.
http://forum.unity3d.com/threads/infinity-series-monster-pack-2-flying-eye-slime.353636/
Monster Pack 2 starts w/ the Slime. The “Flying Eye” was being animated by the same animator who did the slime, but unfortunately he stopped responding a week after beginning that project, so it’s not likely going to be finished by him, and I’ll have to assign it to someone else.
Most likely the 2nd character for it will be the Bomber Bug: http://forum.unity3d.com/threads/infinity-series-bomber-bug-pack-part-of-monster-pack-2.368283/
This is one of the characters being animated by a new animator. So if things work out, it’ll be released and the Monster Pack #2 will be available. (There will be an upgrade price from Slime pack to Monster Pack 2, paying the difference, for anyone who already got the Slime).
And the 4th character will likely be the Mummy & Sarcophagus pack, although this isn’t 100% set in stone. I like the packs to be somewhat similar, and the Mummy doesn’t match Slime/Flying Eye/Bomber Bug so much. A “Gelatinous Cube” is on the pipeline for being modeled, so perhaps that’ll be the 4th one instead.
Round rooms – that’s a great idea for sure!
Hello! I just got this package but i’m trying to find the 100+ base materials you said would be included. I also saw on the instruction guide that you said I may have to download them from somewhere else because they were too big for the asset store. Where can I get them? Sorry if this is a dumb question, I am relatively new to all this.
Thanks!
No worries! http://www.infinityPBR.com
Click the top bar – you’ll have to register, since it costs me 12 cents / GB for bandwidth, so I don’t want to make the link available to everyone. But once you’re logged in, copy/paste the invoice number to register the package. You’ll then see this in the list:

“dungeonPackSubstances1.zip” is what you’re looking for ![]()
Let me know what you think of the package! I’m all for new ideas on what to add to it. If you do like it, a rating & review on the asset store page would be VERY helpful.
Thanks so much for the quick response! Found em haha. Also, in the tutorial video the SFB Base Materials folder has a bunch of base materials inside but mine only has the Material Generators file. Can I find those materials somewhere? Or are those all different materials you made from the base materials maybe? Ill be sure to rate when I’ve used it more!
I think those are all in the downloads now? I’ll double check.
The package was declined for a few reasons, one of which is that the size was too huge with the demo scene and all the substances and stuff, so the videos are all from the initial version I tried to get approved.
@infinitypbr - Not sure if you are looking for synergy with other store plugins, but it seems like people could be using the materials and meshes you get with this PBR Dungeon kit along with a plugin called uConstruct, and this would enable players in a multiplayer environment to build their own dungeons at runtime.
It’s an idea that I’m thinking about, anyway. ![]()
Thanks! I’ve not been exposed to this package before, but I’ll check it out. Looks like (just from reading the top description) a user would place these “Sockets” etc on smaller prefabs, and the system would take it from there?
I think so, but you could probably use the free version to see more precisely what’s involved.
Oh cool I didn’t even see a free version. I’ll check it out for sure!
Monster, human beings, weapons, weapons, scheduled to be purchasing dungeon.
When is your map released fantasy environment?
I’m not sure what you’re asking, in your question for “fantasy environment”?
Once I get the Dungeon+ pack more fleshed out with a lot more smaller pieces and larger geometry that you guys ask for, I plan on doing an outdoor set – so outdoor town/castle/tower environments, in a similar setup to the Dungeon+.
The pieces should be workable with the Dungeon+, so that your game can be 1:1 size – characters could go into a building and the size inside is the same as outside etc. Although you could easily design it so that a house is bigger on the inside than it is on the outside, if that’s what your game prefers.
outdoor set
I am planning a fantasy game in assets that you have made.
When released, the outdoor set?
I don’t have any idea. Some things I plan take less time than I expect, most things take more time than I expect. So I’d say don’t count on me coming out with anything, just in case it takes too long.
Will it work with Unity 5.4?
I don’t see why not – it actually should work much better on 5.4, in theory. The Substance (what I call “procedural materials”) integration gets better and better with each major release. mostly just faster. That’s why I’m moving all my stuff to 5.3.4 when I do updates, because it’s just so much faster than earlier versions.
Also the new light mapping stuff should be great for it. (The “Live” light mapping)
I’ll test it in the beta (which doesn’t really mean much, since changes happen a lot in beta versions), but I can’t think of any reason why it shouldn’t work.
OK, bought asset, imported (took a while
) into Untity 5.4 - no problems. Impressive product.