InGame Advertising Network for Unity launched

Hi folks,
I want to announce the first AdNetwork specialized for Unity-based games.

http://www.gameadtrading.com

We offer a free SDK that connects your game to our AdNetwork. We can deliver brand- and performance advertisings into your games. We share 80% revenue with you.

Signing up is also for free. We have added a in depth tutorial and an example project in the member area.

Your benefits:

  • You have 100% control over placing the advertising. You can integrate ads in your game without annoying your users.
  • You will get a high revenue share.
  • The SDK is a native Unity plugin. It’s straight forward and minimizes your implementation effort.

You can find a demo here: http://www.elblabs.com/demo/car_demo/WebPlayer.html

I would like to welcome you on http://www.gameadtrading.com. Feel free to get in touch with us on any concerns.

Best, Sebastian

Good initiative. I’d might just take a stab at it.
What kind of advertisements do you provide? Couldn’t find it that quick on the site.

Pretty cool. I think things like this work perfectly for racing. But how do you incorporate something like into an RPG without breaking the immersion and annoying players.

Here you find a list with AdFormats: http://www.gameadtrading.com/readmoreadvertiser/?lang=en#adformats

You can either use those formats for putting banners into your GUI (e.g. loading screen, game menu, HUD etc.) or create 3D assets to put ads into your game. You just have to make sure that your advertising area (whether it’s real ingame or in GUI) has the aspect ratio according to our AdFormats. What you receive from our AdServer is a power-of-two texture.

All 3D-assets that are shown in the demo are included in our SDK package.

@hellraizerhhh: You developers / game designers are in charge of placing the ads into your game. So if you think ads in your RPG will annoy your audience, place them somewhere else. As I mentioned above: “You have 100% control over placing the advertising.”

Make up your mind and put the ads where you thinks they are suitable.

Finally someone made this! Thank you! :slight_smile: Signed up and looking forward to get it up and running.

Looks preaty good. Finally my facebook app will have ads like the mobile version

I signed up. Do you have a good amount of companies to advertise in our games/apps? It doesnt explain if this is one of tyhose clickthrough pay or if we get paid as per add.

Looks interesting!
How long will the promotional 80% revenue share last if i sign up till 31.08.?

Will Apple allow this on ios?
Is there a way that the user can click on an add i have inside my ios game?

@dreamlarp:

Currently we are reaching out to some major players.

You get paid per AdImpression, AdClick or AdAction. We track these events with our SDK. You’ll get an idea by testing our demo (see above). We are working on other advertising types such as video or rewarding.

@Ethan

It will last until 31st of Dec. 2012

@RandAlThor

I have not heard that it is not allowed.

As show in our demo you can specify clickable adSpaces e.g. in your game menu or loading screen. It also works for mobile. You can also mark 3D-Objects with an AdClick campaign. In such case you will have to trigger a function TriggerTakeOver() from our API manually.

  1. Is this a Unity “Pro Only” ad network? (In other words can use your ad service with unity basic (free version))?

  2. If I register for GameAdTrading can I use the same login details for GameAdTweaking? or are they 2 separate things?

It’s “Pro only”. Sorry for that.

There is a lot of confusing about these two web-pages… GameAdTweaking is for free and you can use the same login for both sites.

Thanks for the reply Sebb greatly appreciated!
I wish it could work with the basic version Id get a lot of use out of it.

Is that true for both web and mobile? I downloaded the example scene, and it worked fine in the editor with Unity Basic. And, I set up some test ads with GameAdTweaking, and the ads (clickable) seem to work fine in the editor and in a web player (using Unity Basic).

@ncst: Thanks for providing some quality assurance :wink:

We were playing around with video ads. This is probably the reason why I was claiming it “Pro-only”. We will investigate it. It does not officially support the Untiy-Basic until I make an official statement here.

Another thing I want to point out: Please deactivate any ad-blockers while surfing on www.gameadtrading.com or www.gameadtweaking.com. We were experiencing some problems just because the url contains the word “ad”.

Hoping for the Official Statement :smile:

Image based ads is just fine for now I think :slight_smile:

What is your experiences about GameAdTrading? Revenues, fill rate, etc…

I’m interested in GameAdTrading and have registered just now.
The activation process requires their review and I’m waiting for it.
I will report details if accepted. :slight_smile: