We offer a free SDK that connects your game to our AdNetwork. We can deliver brand- and performance advertisings into your games. We share 80% revenue with you.
Signing up is also for free. We have added a in depth tutorial and an example project in the member area.
Your benefits:
You have 100% control over placing the advertising. You can integrate ads in your game without annoying your users.
You will get a high revenue share.
The SDK is a native Unity plugin. It’s straight forward and minimizes your implementation effort.
Pretty cool. I think things like this work perfectly for racing. But how do you incorporate something like into an RPG without breaking the immersion and annoying players.
You can either use those formats for putting banners into your GUI (e.g. loading screen, game menu, HUD etc.) or create 3D assets to put ads into your game. You just have to make sure that your advertising area (whether it’s real ingame or in GUI) has the aspect ratio according to our AdFormats. What you receive from our AdServer is a power-of-two texture.
All 3D-assets that are shown in the demo are included in our SDK package.
@hellraizerhhh: You developers / game designers are in charge of placing the ads into your game. So if you think ads in your RPG will annoy your audience, place them somewhere else. As I mentioned above: “You have 100% control over placing the advertising.”
Make up your mind and put the ads where you thinks they are suitable.
I signed up. Do you have a good amount of companies to advertise in our games/apps? It doesnt explain if this is one of tyhose clickthrough pay or if we get paid as per add.
Currently we are reaching out to some major players.
You get paid per AdImpression, AdClick or AdAction. We track these events with our SDK. You’ll get an idea by testing our demo (see above). We are working on other advertising types such as video or rewarding.
As show in our demo you can specify clickable adSpaces e.g. in your game menu or loading screen. It also works for mobile. You can also mark 3D-Objects with an AdClick campaign. In such case you will have to trigger a function TriggerTakeOver() from our API manually.
Is that true for both web and mobile? I downloaded the example scene, and it worked fine in the editor with Unity Basic. And, I set up some test ads with GameAdTweaking, and the ads (clickable) seem to work fine in the editor and in a web player (using Unity Basic).
@ncst: Thanks for providing some quality assurance
We were playing around with video ads. This is probably the reason why I was claiming it “Pro-only”. We will investigate it. It does not officially support the Untiy-Basic until I make an official statement here.
Another thing I want to point out: Please deactivate any ad-blockers while surfing on www.gameadtrading.com or www.gameadtweaking.com. We were experiencing some problems just because the url contains the word “ad”.
I’m interested in GameAdTrading and have registered just now.
The activation process requires their review and I’m waiting for it.
I will report details if accepted.