Insection - New Unity FPS WIP

UPDATE:

New video - this time pre-alpha gameplay session:

https://vimeo.com/67507352


Hi guys,

we are an indie team of 5, working on an FPS game and thought we should Introduce ourselves and show you some stuff from our upcoming project ‘INSECTION’.

We thought that we should not make another zombie game and preferred to bring in some kick-ass alien insects and bugs :wink:.

We set the game in a futuristic universe, a couple hundred years from now in which the mutated and intelligent alien insect species have pretty much gone out of control and you have to teach them some manners.

The game will be a 4-player co-op FPS that you will be able to play both locally and online, and will also support bots in case someone ditches out on you. A few more gameplay modes will be made available along with standard campaign, but that’s for another post.

Right now we are a few weeks away from our pre-alpha milestone, but we have some concept art and a few screenshots for you to check out.

Feel free to ask questions or comment on what you see, more is coming.

The game’s website can be found at: http://insectiongame.com

koyima

So it is basically like Borderlands :P.

Which is awesome. Try to add some really unique features though so people don’t just do the “why wouldn’t I just play Borderlands”.

Anyways the game so far looks great OP, keep it up!

Hi Cure,

Glad you like it.

We won’t be focusing on the RPG elements like Borderlands does. We aim to make an experience closer to L4D, which you can pick up and play, complete a mission with friends and enjoy the visceral action without the burden of developing a character and his load-out.

Also we don’t share aesthetics with Borderlands, but yes we’ve played it - we know what we like about it and what we don’t - as I think most people on this forum do. Thanks for the comments, we’ll have more info on gameplay soon.

Those screens man! Looks stunning!

Thanks GeneBox we’re still working on those levels. Here are some more.



Wow! Awesome! Any character in game shot?

Not yet, within the week though.

Here’s an early teaser.

For some reasons I cannot see the image in first post and the one in the last post. Is the image bug back for Firefox?

For me they appear and disappear .

Aww :frowning: now that you mention that: fact is, I really do miss decent Zombie Survival games a la “Dawn of the Dead / Land of the Dead” way. It seems everybody wants to make them, but nobody actually does it. Funny thing is, I’ve had similar thoughts as well with what you describe in your project e.g. 4-player coop, or - if pure Singleplayer - with the ability to give NPCs commands (e.g. position them like it was possible in HalfLife 2 with the “Send/Recall Squad” command) etc.

Insects are nice too, and the screenshots look very professional, but it’s probably more difficult to get the animations going - and the audience/fanbase is likely to be smaller. Just saying, if you really like Zombies (and obviously your team considered it), I see a great potential here, looking at the visual quality. Don’t do something else, just because you think people will nag you for “yet another zombie game” - because there simply aren’t many good ones out there.

Oh, don’t worry we can always do a ‘zombie mode’ , we do have a bug that can take control of one of your crew members and “infected soldiers”, though we aren’t going to feature them heavily.

We really love the sci-fi genre, someone else can make the ‘zombie game to end all zombie games’ you are waiting for.

Can’t see that “early teaser” screenshot :frowning:

Is it visible here.

Yeah I’m not surprised, it’s kind of an on and off thing here on the Unity forums, sometimes they are visible and sometimes they are not.

I know it’s the weirdest thing. I open one thread and it’s all ok, I go to the next and it’s a barren wasteland.

Awesome graphics.
I see that your weapons have a great amount of detail. I’m assuming you are using a normal-map here - when you create the high-res mesh, do you model all those small details into the model itself, or is it separate objects that you put together? I’ve always wondered how people manage to put so much detail into their models, even if it is normal-mapped or not. It must take years!
Anyway, this is looking really nice. I am looking forward to seeing some in-game footage.

Oh thank god: a FPS game with COLOUR!

Nice graphics. :slight_smile:

Yep, normal mapping is utilized here. Well the technique used is a mixture of modeling on a unified surface with various elements being separate objects (just like in reality) as well as a technique that only produces results in conjunction with normal maps. You can read more about it here: http://insectiongame.com/blog/projection-modeling/

Basically the idea is this: the fastest way to produce the desired result is favored. there is no right or wrong way and if you cling on to purity too much you don’t get things done.

Yep, color, LAN, co-op, carnage all made it to the top of our priority list. Glad it shows.

Cant see any images, so looked at your site instead. looking good