A simple tower made with DOTS Cubes using Unity Physics is unstable. PhysX solved this with the option for Adaptive Force enabled. Is there any similar solution in the new Unity Physics?
In the example below, gravity is the only force on the blocks.
A simple tower made with DOTS Cubes using Unity Physics is unstable. PhysX solved this with the option for Adaptive Force enabled. Is there any similar solution in the new Unity Physics?
In the example below, gravity is the only force on the blocks.
Have you tried solver stabilization heuristic? I explained in detail how it works here: Unity Physics 0.4.0 - Contact Solver Stabilization Heuristic Just enabling it with default values should work for you.
Switching to Havok Physics will also make things work in this case.
Thanks for the info, @petarmHavok . I have a follow up question, but I’ll post that on the thread you pointed me to. ![]()