From what I’ve read, I’m fairly certain this isn’t possible. BUT I figure there might be a wizard out there that knows a way. Is it possible to instantiate a GameObject with/without certain components?
Lets say I had a prefab “ObjectA” and I wanted to create an instance of it, with an additional script that the parent does not have.
Can you attach components to GameObjects in runtime like that? or would it just need to be a completely different prefab.