Interactive Bones

Hi…

First post here as I am new to Unity.
I did a quick search in the forum and did not find what I was looking for.

Can anyone tell me if it is possible to fake interactive soft body objects by having bones in a model that the user can interact with and move in the game? For example having a bone at each end of a cylinder and the user can pull the bones at each end to make the cylinder longer.

Thanks…

:smile:

Yes that is definitely possible. You have to set the bone’s position in late update otherwise it will be overridden by regular animation.

Unity3 also has a thing for skinned mesh cloth, which should do what you want in a much better way. Unfortunately I haven’t been able to get it to work right.