Would this be possible within Unity?

Hello!

Is Soft bodies supported within Unity? If there is anyone know of any good explaining tutorials?

This is a real-time rendering in Blender i created:

Would this be possible to re-create in unity, to for example make ur character effect the plants as he walks into them? Or is there any way to fake it using the cloth simulator? Or is there perhaps a way to “save” a soft body animation in blender to for example make an animation as the character hits the object from X direction the X animation plays etc?

Any ideas how to get a similar effect in Unity?

You can create an animation for the plant and have it so that when the ball collides with it it will play the animation.

You could look at the MegaFiers system it has support for point cache, morphing and a form of soft body and the author is open to new systems to add.

I must say that Mega Fiers looks fantastic!