So today we are thrilled to launch something to help newcomers to our community get a grounding in Unity concepts and our editor interface. We have a lot in the pipe for more experienced users - tutorials, starter kits and more, but this is to help those who are coming to Unity for the very first time, and may well find it daunting, as I imagine many of you existing users did.
We wanted to build a tool that would guide you (no, not in a Clippy way ) through using the interface and help you experience some of the Unity workflow before you dive into larger tutorials. We know that for many, you like to read tutorials, and you also find it jarring to jump between the editor, and a video or article.
To this end, we created the Interactive Tutorial system - a new âTutorialâ panel in the editor which instructs and responds to your actions, and a set of 4 introductory lessons to guide you through on-boarding into Unity.
This is just the start of what we will do with this new system, future plans are both around -
creating more lessons, building up a library of fun stuff you can learn in the editor.
opening up the system to the community to make their own lessons too
Let us know what you think of the system, the content and anything youâd like to see done with it in future.
In the video, you said âUnity HUBâ. Yet the window title is just âUnityâ (in what I thought is called the Unity Launcher). Do you think it makes sense to rename the window to âUnity HUBâ, hopefully making it easier to differentiate between Unity and Unity HUB.
Hi Peter, weâre future proofing actually. The current âlauncherâ will soon become the Unity hub, be a standalone application and have more features. So we have started referring to it this way in general as launcher was only ever an assumed term. Thanks for checking!
I am a college professor teaching unity to beginners, and this seems like both a fantastic tool to use for teaching, and potentially higher level learning!
We do a bunch of teaching users to use Unity as part of our little MMO project (see my sig.), I would love to be able to expand this to make our own suite of tutorials for our users. Will the creator tools for this be launching with 2017.2?
As an asset developer I would like to add my voice to others supporting the ability for asset developers to make tutorials to help our users learn how to use our assets.
Will we be able to edit these or create our own? I teach Unity to kids of varying ages it would be great if our instructors could make these more or less difficult depending on the students
Pitching in as an UAS publisher. Would love to use this for my visual scripting asset Bolt. Is there an experimental API build available somewhere already?
We hear you loud and clear about access to the tools themselves. We definitely plan to do this, right now we have shipped with the tools themselves wrapped in a DLL and we plan to continue to ship from the Hub that way, but we also want to put the tools separately onto asset store and most likely github too.
Will report back when we are able to get this done, thanks for the interest so far, any and all feedback welcome, keep it comin!
Seems like a great concept. Will this also be available as a tool for unity players, or just the editor?
I was wondering if it could be a new way to create ânew playerâ tutorials more easily.
thanks.
Hi Mike this project is all about how the Unity editor itself responds to commands- we have given a game-building context but really itâs about how the editor responds to and instructs you so its not really in scope as a framework for player tutorials per se. Itâs likely though in future we may ship content that has aspects of what youâre talking about but I wanted to make it clear its not our core focus with this, sorry to disappoint!
The basic tutorials work great, not found any issues with them, I hope you add more of these. Iâve only tried one of the video tutorials and I am not able to advance, I maybe missing something though? I am trying the survival shooter tutorial and the first thing the video asks me to do is save a scene in the scenes folder. There isnt a scenes folder and if I make one and then save the scene a message comes up saying âThe scene needs to be saved inside the assets folder of your projectâ my scenes folder is in the assets folder.
Sorry to hear youâre having issues with Survival shooter. When it asks you to make a folder to save the scene in, its just for organisationâs sake. However youâre telling me that you have made a folder then cannot save to it, which tells me you have gone and made that folder outside of the Assets folder, which means you canât have made the folder in Unity.
In Unity, go to the Project folder, and click the Create button, then choose âFolderâ and make a new folder there, calling it âScenesâ, then you can save your scene into that. However, as I mentioned its just for organisation, you can save your scene anywhere in the Assets folder you like, so long as you remember where it is! you can always search the project panel for it later even if you do lose track of it or any other asset. Hope this helps!
Thanks for your response, I got around it by starting a new project and adding the survival shooter asset pack then launching the project, this allows me to save a new scene to the scenes folder. What I was doing before was going to the tutorials and selecting âstartâ next to the tutorial name after it downloaded the files, this wouldnât allow me to save a new scene and I have attached a screen capture to show you exactly what I did to replicate that error.
This is incredibly exciting news for a hobbyist such as myself. I have always learned best through hands-on experience and these tutorials look amazing! This is exactly the type of tutorial that I find the most effective for me. Thank you so much to the Unity Team for offering so much wonderful educational content to learn the engine and help make scripting and other complex aspects of game development a little bit less daunting for those such as myself who donât come from a programming background and are just starting to learning Unity and game development.
I have several questions about this incredible new way to learn.
Are the future interactive tutorials made by Unity something that would be free for each Unity license (Unity Personal, Pro, Plus) or will there be paid lessons that you pay one flat price to âbuyâ the tutorial and have unlimited access to that tutorial more akin to Udemy as opposed to a subscription service system such as Lynda.com?
Are there any plans to offer Unity Interactive Courses that are essentially an interactive version of courseware that is found on educational websites/colleges? Perhaps the courses could be set-up in different difficulty levels such as beginner, intermediate, and expert?
Some suggestions as well.
Perhaps this could also be used to partner with colleges for them to create interactive content/courseware for Unity.
Perhaps there down the line could be a way to browse and rate the interactive courses published by the community.
This would be an incredible resource to create more learning resources catered towards kinesthetic learners such as this Unity Asset Store - The Best Assets for Game Making. Would love to see more learning resources that are better suited towards kinesthetic learners.
Have you considered using this to create interactive tutorials for content concerning other areas of the Unity game engine such as scripting, animation, graphics, physics, etc lessons? I can see this being used to create some excellent interactive scripting tutorials.
Lastly, I just wanted to thank the Unity Team for their continued investment in the learning materials for the Unity Game Engine. In addition, thank you so much for creating this learning resources which will benefit kinesthetic learners greatly. I am extremely excited for future interactive tutorials. I greatly appreciate it as a hobbyist and beginner to a field that can be extremely overwhelming and daunting.
Thanks for your screen capture. We are investigating. For further issues with the survival shooter thread, can you please post in that relevant thread?