This is a great package and I already try to use it as much as possible but I’m facing several issues :
warning UDR0005: Static event has non-static callbacks should have an OnDestroy method and use it to deregister the callbacks
This warning is an issue for me knowing it pops even if the issue comes from a class which is not a MonoBehaviour (such as a ScriptableObject, an EditorWindow or even an Overlaywarning UDR0001: No method with [RuntimeInitializeOnLoadMethod] attribute
Same issue as previously, is it require to do such a thing in EditorWindow or any Editor script at all?- Analysis in Project Auditor should have a way to define the scope to specific assemblies ALL THE TIME (such as
Assembly-CSharpand any other assemblies we chose). A project can have many other assemblies and generally we don’t want to debug assemblies we don’t own. - Would be nice to have a way to exclude
boxing issueswhen it is coming from string concatenation using $“” - Would be nice to have a way to exclude class, file(s) or folder(s) from being reviewed if possible
- Some UnityEngine methods are reported as Major issue even when the non allocating version of this method is already in use (such as
GetComponentsInChildrenorCalculateFrustumPlanes) The Object.name property allocates managed memory.
Would be nice to have a way to ignore such issue. Our project is using a lot GameObject.name for debug purpose and I don’t know how we could do that differently!