Buy On Asset Store | Buy in MianMaoDuo (China Only) | Online Manual | Offline Manual | Website | Twitter | Contact | Free Version
Why I create this asset?
The idea was inspired by the pain during development and performance improvement:
- Hard to find large assets. For example the large textures and models with high vertexes count
- Hard to find assets with specific property. For example the materials with specific shader
- Hard to find assets references
- Don’t know where the Unity special folder is, like persistentDataPath and also annoying to find and then open them in Windows Explorer/Finder again and again.
and more …
What can this asset do?
A+ Assets Explorer is aim to deal with the pain above and more others… it has tools to manage assets and improve workflow. And It is ready for large project.
Buy
https://assetstore.unity.com/packages/tools/utilities/a-assets-explorer-573355
Or buy in MianBaoDuo (China Only) with lower price.
Want To Try It First?
Just download free version from AssetStore
Videos Preview
Features
✓ Assets searching and sorting, multiple properties searching is available
✓ Assets multiple selection
✓ Assets blacklist - hide assets if you don’t want them show in Assets Explorer
✓ Assets renaming - allow rename multiple at one click
✓ Assets data headers customization - show the properties you want
✓ Assets statistics in few seconds
✓ Export data to CSV file
✓ Find assets references in Project and Hierarchy
✓ Find unused assets to make project clean
✓ Window style and color theme customization
✓ Workflow improvement tools
✓ And more…
Workflow Improve Tools
✓ QuickFolderOpener: open unity special folder quickly
✓ Build Manager: Scene overview, navigation and build settings config/save/restore
✓ Prefab Tool: Bulk operations, like creating, apply and revert etc.
Any QUESTIONS or ISSUES, or FEATURES REQUESTS, welcome to send email to me or reply this thread. I will reply ASAP.
Important to Find Unused Assets:
If there are multiple Unity Editor opened, the find unused feature may not works in the Unity Editor instances except the lastest opened one, due to only the lastest opened Unity Editor will write logs to Unity Editor log files, but the previous are not.
So if there are multiple Unity Editor opened, recommend re-open the Unity Editor of the project you want to find unused assets.