trying to create a simple character controller with dots by doing collidercast in order to check if the player can move to the new position, but getting invalid il code at runtime
is there a better approach to this? it would be really handy if unity updated standard assets
They made a custom character controller for the dots sample, you could always start there
ah they just used a capsule collider… how reusable is the project as a whole? I wish unity would let you chose some extremely basic templates when creating a new unity project, like fps template, multiplayer template etc.
doing the meshcollider way with job structs gets an UnimplementedMethod exception in console