I have build my project with Unity 5.1.0.f.3 and use the XCode 7 beta 7A120f version to run my app an my phone. Now the problem is, that I added the Google Mobile Ads Unity Plugin v2.2 and the iOS Google Mobile Ads SDK v7 and set it up.
When I hit compile, XCode throughs the error “Module ‘GoogleMobileAds’ not found”
I had trouble figuring this out too but realized I forgot to add the google mobile ads framework to Xcode in addition to adding the plugin in Unity. Make sure you see it under the “Frameworks” section in the Xcode files. Hope this helps!
I ended up adding the framework before I saw this post. Thanks! Also, however, I’m finding that sometimes banner advertisements don’t get destroyed or hidden when .Hide or .Destroy is called, but only on iOS. I read somewhere that this issue was fixed about a year ago, but I have the most recent version of the Google Ads SDK and am still having this issue. Is anyone else?
When importing .framework in xcode, you can check “copy if needed”, so automatically " $(PROJECT_DIR)" will be added in Framework, Header and Lybrary search paths
It’s not included, nor is it mentioned in the guide. I don’t know where other people are getting the framework, but I got it by simply downloading the Admob SDK for iOS: https://developers.google.com/admob/ios/download
Fingers crossed whether it works or not
I had the same issue added GoogleAds Framework. Now i’m getting an error in the Xcode Console NSURLSession/NSURLConnection HTTP load failed (kCFStreamErrorDomainSSL, -9814)
when the LoadAd function is called. I have doubled checked my IOS ID ca-app-pub-1219365107499960/2375676139.
Anyone solved this?