iOS6 Debug cosole from xCode

Hello,

Anyone after install iOS6 on device can’t see a log from xCode Console ? When i run the game, only this is write:

Oct  1 19:56:16 iPhone-4G-Neken kernel[0] <Debug>: launchd[735] Builtin profile: container (sandbox)

Oct  1 19:56:16 iPhone-4G-Neken kernel[0] <Debug>: launchd[735] Container: /private/var/mobile/Applications/011A72CC-6607-454D-B82B-65D26F55F7F8 (sandbox)

Oct  1 19:56:16 iPhone-4G-Neken xxx[735] <Warning>: -> registered mono modules 0x1233444

Oct  1 19:56:22 iPhone-4G-Neken xxx[735] <Warning>: retrying send of 0 failed scores

Oct  1 19:56:22 iPhone-4G-Neken xxx[735] <Error>: libMobileGestalt copySystemVersionDictionaryValue: Could not lookup ReleaseType from system version dictionary

XXX - game name.

Thank you.

Apple changed this with iOS 6.0. stdout / stderr aren’t mirrored to the device console anymore when Xcode is not attached. We will look how to improve this for next Unity releases.

Was this addressed?

If so can you do an update for 3.5?

Does anyone have a workaround for this?

It was fixed on Unity 4.1/4.2

This looks like perhaps iOS 7 broke this again? I cannot get any log output. And I’m having a heck of a time getting RegisterLogCallback to write the log to a file. :frowning:

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