We are getting reports that our game performs poorly on iPhone 12+ , iPhone Max operating on OS 14+.
The game appears to be running at under 30 fps?
Is anyone else having the same issue?
The game has targetfps set to 60. Built with 2019.4.22f1.
We are getting reports that our game performs poorly on iPhone 12+ , iPhone Max operating on OS 14+.
The game appears to be running at under 30 fps?
Is anyone else having the same issue?
The game has targetfps set to 60. Built with 2019.4.22f1.
I just tested this on my ipad 6 generation and it seems FPS is locked to 30 even when unity code has Application.targetFrameRate = 60;
Seems like UnityGetTargetFPS(); from UnityAppController+Rendering.mm is set to 30?
maxFPS returns 60
I hardcode targetFPS from - (void)callbackFramerateChange:(int)targetFPS to 120 and everything is smooth…
Can someone from Unity confirm if hardcoding targetFPS to 60 is a bad idea?