I’ve got my app working on iPhone, now I’m trying to test it on Android. When I select “Build And Run” with the Android platform, the app crashes as soon as it starts in the Android emulator. Is this simple method supposed to work, or is integrating with Eclipse the only way to go?
I used the Dalvik Debug Monitor and the crash is apparently because it can’t find the Mono library. Is this normal?
Do you have a real device to test it on? Build and Run does work for myself but I don’t use the Emulator. You can’t really develop for Android properly without a real device.
build and run works but only to the device, it will not build run into emulator as the emulator is not capable of emulating any halfway decent device for games anyway (and it takes that long to fire up or even respond when running that unity likely would detect it as no device present anyway)