Is it a good idea for beginner to replicate other popular game in unity?

Hi:
I am about one year into unity and I am currently working on replicate Touhou Project in Unity. I am thinking since it is a such successfull independent game, I can use it as a guid for my learning course.

So in terms of complexity do you think this game is good for somone have some (but not a lot) expirence to replicate? I have it’s arts,sprite,soundFX

In terms of getting a job, do you think it is good idea to put those replicated game in profilor ? If you are doing independent project at start, how do you go specialize?

That is an other social media acount number

Heard that too, use particle system for complicated bullet would be much easier, some of those crazy patter I even need to draw on paper and study a bit

If you intend to use its assets directly and profit from it (publish / sell it, or even publish it for free), then no you shouldn’t. But as a guide for learning… if you’re just building your own little (or big) learning project to figure things out, then go for it.

It is common for someone just starting out to learn from existing works. Attempting to emulate what someone else has achieved through your own efforts can be a valuable learning experience. One of my earliest game projects involved going into the Flixel flash game engine, and making custom adjustments to enable special features that didn’t originally exist. And I was doing this to emulate a Final-Fight style beat-em-up game. It was an incredibly valuable learning experience. Because what I was trying to mimic was fairly basic but also well-defined, I had a nice limited scope on what I was trying to achieve. And digging into an existing game engine was an education in system design and engine architecture. I got a crash-course in how an extension-based game engine was structured.

I will parrot Dustin’s advice. It’s better to attempt to copy the game system and structures of an existing title, but not the content itself. Don’t just re-create the levels, make your own levels. But the basic systems and gameplay you can mimic as closely as you want to.

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Sure, why not, because in the end you’re making a “Bullet hell” game. It is a decent project.

I encourage beginners to clone shamelessly. The problem with doing original content is you need to do original game design. Game design is a major skill to try and learn at the same time as you are learning to use Unity.

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I would thumbs up this many times over.

Game design is a huuuge skill, and one that’s extremely hard to practice.

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YES

Also, figuring out how to replicate something specific is potentially going to make you learn more than just doing whatever takes your fancy.

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