Just wondering is Oculus VR possible in WebGL or Unity webplayer?
Good question.
If so, I would imagine it would not work natively, and would instead require some special finagling in order to get the motion/directional input… at least, for WebGL this would certainly be the case. You would need to be able to access the Oculus motion/direction info and probably custom-convert it to translate the view(s)…
You can with Babylon.js
Interesting.
Looks like it will only work on Internet Explorer 11, however
Yeh, for the record, I’ve never actually tried it out so I don’t know how well it works. If anyone knows what its like please inform us ![]()