Question in title - Is there a shortcut key for selecting multiple objects in Hierarchy without disrupting the current object shown in the inspector?
I thought I saw someone do this in a youtube tutorial that I now can’t find and have been unable to find an answer online, but for the case of wanting to select multiple gameobjects and drag them into a list in the inspector for some component, how could you do this without needing to open the component in a new window and then selecting all the objects (i.e. I want to be able to hold shift, select the gameobjects I want, but keep the inspector unaffected, and showing a previously selected object) - is this possible? Maybe I am remembering incorrectly and it wasn’t a thing.
Instead of opening and locking a new inspector, it’s often easier to used focused inspectors:
A focused inspector is a new inspector window that’s already locked to a target object. There’s tons of ways to open one, e.g. from the hierarchy, assets or even from a reference property (check the docs for a rundown).
If you need to drag some references into a script, locking the inspector can still be useful.