I use confiners to delimit the area where I can go, but I don’t know how can I make this effect of “going to other room” with cinemachine 2D. Is there any away to make this using confiners?

I use confiners to delimit the area where I can go, but I don’t know how can I make this effect of “going to other room” with cinemachine 2D. Is there any away to make this using confiners?

The easiest way, is switch to another camera, also you can move camera.
Or move all map, which is least convenient.
Think I can’t move the camera because of the confiner, so my only alternative is to switch to another one
Sure you can
//invalidate the current camera smoothing and make the cinemachine snap to the new position directly
cmConfiner.VirtualCamera.PreviousStateIsValid = false;
//assign the exit's position to the player object transform
player.transform.position = exit.position;
//assign the new bounding shapes for the cinemachine camera
cmConfiner.m_BoundingShape2D = cameraBorder;
//invalidate the path cache stop the cinemachine from stucking over borders when assigning a new camera border
cmConfiner.InvalidatePathCache();