Is there any library, asset or something to help with making rhythm games?

I’ve been having a hard time with syncing notes with objects properly. I’m still a beginner and i looked for it everywhere but i only found 1 youtube tutorial for it and is not very precise.

I think it depends on what kind of rhythm game you’re making and how accurate you need.

Unity Update is pretty limited on loop speed,Native Audio plugin or custom thread and plugin may help you to increase loop time to accurate.

Only problem is does your game really need to be very accurate.

If not use 60 or 30 frame to calculate some MIDI like time to compare to Unity passing time(or frames) to determine what should happen,like lunching some objects to fly or enemy plane to shoot bullets(like some rhythm shooting game already does).

And there are some open source rhythm game,such as stepmania you may want to check it’s source code,if you can read C/C++ and you are really eager to do that.

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