Let’s say you have two game objects Foo and Bar.
They both have scripts that implement the IPointerDownHandler and IPointerUpHandler interfaces.
User touches on the Foo object, drags over to the Bar object, and release over the Bar object.
Currently Foo’s script will get both the OnPointerDown and OnPointerUp events.
Is there any way to make it so Bar’s script gets the OnPointerUp event?