Is there any way to make particles spawned by VFX graph move along with their parent transform?
For example, in the below video I have an effect that plays when you equip a weapon. I’d like those particles to track with the player when they move so that they can actually see them like in the first time I equip a weapon. You can see in the second and third examples that if I equip a weapon and then move away the particles stay in the area they were spawned.
This effect is created in VFX graph which I’m not terribly familiar with; I tried changing the particle update space to Local instead of World but that broke the effect and it won’t spawn particles at all anymore.
Here’s the whole VFX graph:

