Is Unity Cloud Build not working? Builds failing this morning despite no recent changes

Good morning,

Our builds are failing since this morning, we had no problem on Friday but builds keep failing as of today. This usually hints to something on Unity’s side.

[error] [2025-02-10T09:42:52Z - Unity] [Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 2971, path: "/APPLICATION_PATH/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client")
[error] [2025-02-10T09:43:57Z - Unity] An error occurred while resolving packages:
[warning] [2025-02-10T09:43:57.862Z] - 7.5.9.3.3.5 - WARN: Running Unity in Batch Mode can help reproduce and debug potential build/test issues. 
[warning] [2025-02-10T09:43:57.862Z] - 7.5.9.3.3.5 - WARN: For additional information on building in Batch Mode see https://support.unity.com/hc/en-us/articles/9466056266004-How-do-I-Build-Unity-Project-in-Batchmode-Locally- 
[warning] [2025-02-10T09:43:57.863Z] - 7.5.9.3.3.5 - WARN: Try running Unity 2023.2.12f1 in batch mode locally with the following commands: 
[warning] [2025-02-10T09:43:57.863Z] - 7.5.9.3.3.5 - WARN: When running from Mac: 
[warning] [2025-02-10T09:43:57.863Z] - 7.5.9.3.3.5 - WARN:        /APPLICATION_PATH/Unity/Hub/Editor/2023.2.12f1/Unity.app/Contents/MacOS/Unity -logFile {PATH_TO_LOG_FILE} -projectPath {PROJECT_PATH} -batchmode -skipMissingProjectID -skipMissingUPID -buildTarget ios --quit -executeMethod {CLASS_AND_STATIC_METHOD_NAME_OF_BUILD_SCRIPT} -quit 
[error] [2025-02-10T09:43:57.863Z] - 7.5.9.3.3.5 - FATAL:        ! Unity player export failed! 
[success] Finished: SUCCESS

Is anyone else experiencing the issue?

Thanks