So, I’ve just discovered that Unity Visual Scripting is a thing, and I’m tempted to port my node-based dialogue system into it, which is currently based on the more clunky and unreliable Experimental Graph API. (Just a screenshot to illustrate it.)
The point is that I need a custom inspector to display my nodes, you can see a good example of it in my “Dialogue Node”. Is that even possible? I’ve seen that you can create property drawers, but those are based on the old IMGUI system, and I don’t want to hear about that anymore.
So, to sum up: Is Visual Scripting using UIToolkit? Can I create custom node inspectors using it?
Thanks!