Hi, whenever I build my game to android there is a weird issue with textures that gets progressively worse the longer you play the game on the phone. It starts with just the shadows but turns into everything having an issue after about 40 sec and makes everything look horrible. This issue doesn’t occur at all when I build to PC (unsure about ios). is this a bug? or an issue with my game settings?
(I’m using unity 5.6)
pics show the game getting progressively worse, 1st= 3sec, 2nd= 15sec, 3rd=40 sec
I think OpenGL Es2 devices doesn’t support realtime shadows properly. try to test on ES3+ devices.
I’m using a Samsung S6 so that should be alright right?
Yes it\s should be OK.


